Building Publications & Notes
This page is a topical index for work about building systems and organizations. Each item remains in its canonical content-type section—Essay, Research Note, Reading Note, Translation, Project Record, or Experiment Report—so authorship, evidence status, and revision history remain clear.
Some works appear under more than one theme because software, company-building, decision-making, and organizational design overlap. Cross-listing is intentional; the underlying page is not duplicated.
Bodies of Work and Project Records
- K2Quant — quantitative systems, software, artificial intelligence, technical operations, and company-building.
- Vocora — an open-source research-and-building project about learning, memory, language practice, and learning technology.
- Projects — bounded products, systems, organizations, and social-impact initiatives with explicit operating status.
- Experiments — protocols and results when an explicit method, measurement plan, and interpretation exist.
Software, AI & Agent Systems
Essay: Designing Large Agent Skills as Deterministic, Phase-Oriented Systems — A reference architecture for explicit phases, lazy loading, bounded side effects, resumable handoffs, and testable agent execution.
Research note: Ethical Gamification in Vocora — Defines autonomy, motivation, privacy, and evidence guardrails for goals, streaks, progress feedback, and sharing.
Entrepreneurship & Company Building
Essay: Ten Years of FamilyLink: What We Built, Why It Paused, and What Remains — A reflection on a decade-long social-impact project, the limits of its evidence, and the failure of its funding and continuity model.
Reading note: بازی بینهایت — A reading of long-term leadership, purpose, trust, resilience, and organizations built for more than short-term wins.
Systems, Operations & Decision-Making
Essay: Designing Large Agent Skills as Deterministic, Phase-Oriented Systems — A reference architecture for explicit phases, lazy loading, bounded side effects, resumable handoffs, and testable agent execution.
Essay: Ten Years of FamilyLink: What We Built, Why It Paused, and What Remains — A reflection on a decade-long social-impact project, the limits of its evidence, and the failure of its funding and continuity model.
Research note: What Should Vocora Measure as Learning? — Separates practice activity, current performance, and longer-term retention, and defines what Vocora should and should not call learning.
Research note: Spaced Practice and the Leitner System — Distinguishes the general spacing effect from the practical but not yet optimized schedule used by Vocora.
Research note: Ethical Gamification in Vocora — Defines autonomy, motivation, privacy, and evidence guardrails for goals, streaks, progress feedback, and sharing.
Reading note: باهوشتر، سریعتر، بهتر — Notes on decision-making, focus, motivation, teams, and the design of sustainable productivity.
Reading note: بازی بینهایت — A reading of long-term leadership, purpose, trust, resilience, and organizations built for more than short-term wins.
Reading note: قدرت عادت — Notes on habit loops, keystone habits, and behavior change in individuals, organizations, and societies.
Reading note: تفکر سریع و کند — Notes on fast and slow thinking, cognitive bias, intuition, judgment, and decision-making in life and work.
Project Reflections & Social Impact
Essay: Ten Years of FamilyLink: What We Built, Why It Paused, and What Remains — A reflection on a decade-long social-impact project, the limits of its evidence, and the failure of its funding and continuity model.
Project record: FamilyLink — the factual record of the project’s purpose, operating history, current paused status, evidence limits, and conditions for a responsible return.
Learning Technology
Research note: What Should Vocora Measure as Learning? — Separates practice activity, current performance, and longer-term retention, and defines what Vocora should and should not call learning.
Research note: Retrieval Practice in Vocora — Reviews what retrieval practice can support, what it does not prove, and how the mechanism is currently used in Vocora.
Research note: Spaced Practice and the Leitner System — Distinguishes the general spacing effect from the practical but not yet optimized schedule used by Vocora.
Research note: Ethical Gamification in Vocora — Defines autonomy, motivation, privacy, and evidence guardrails for goals, streaks, progress feedback, and sharing.
Research note: قانون هب و شکلگیری تداعیها — A cautious conceptual note on Hebbian learning, association, and the limits of using one neural principle to explain emotion or behavior.
Reading note: قدرت عادت — Notes on habit loops, keystone habits, and behavior change in individuals, organizations, and societies.
Reading note: تفکر سریع و کند — Notes on fast and slow thinking, cognitive bias, intuition, judgment, and decision-making in life and work.
Translation: مغز چگونه الگوهای زبان را دنبال میکند — A Persian translation and adaptation of a general introduction to statistical learning and language-pattern detection.
Project-specific context, design status, and external documentation remain collected in Vocora Publications & Notes.
Publication Rule
A work is included here because it informs an active Building question, not because it promotes a company or confirms a preferred conclusion. Failed projects, negative findings, inconclusive tests, revised interpretations, and explicit limitations are eligible when they are documented clearly.